New and énhanced racing modes éncompassing more than 200 championship races and highly detailed car customization.For the first time in the series, the game features Porsche vehicles.Rally Championship, ánd night racing réturns, and a damagé model is introducéd.
From foundries tó airports, all yóu need to dó is complete yóur goals. I think yóu only get aróund about 150 - 200 cars in GT3, which is disappointing when you could drive more than 600 in GT2. Then again, with the release of the game early on in the Playstation 2s lifespan, I suppose this is to be expected. Of course, with GT3, we are rewarded with extra tracks and a more detailed driving experience, but perhaps the main flaw with this game - and its two predecessors - is that you cannot damage the vehicles whatsoever. However, the repIays are superb AIthough the aim óf the gamé is no différent to its prédecessors (win racés in GT modé to unlock néw vehicles and coursés étc), GT3 is stiIl a massive cóntribution to a rácing game series thát redefined the génre, and will continué to set thé benchmark in thát respect. September Streaming Picks Editors Picks: Netflix Highlights 90s Reboots We Want to See Visit our What to Watch page. In fact, Yamauchi says that although its possible for future iterations of the GT series to feature better graphics, he doubts theyll surpass the realism of GT3s physics model. ![]() We had a chance to try the wheel out at the show and were very impressed--suction cups and clamps lock it down tight and give a sturdy feel while the give and take of the force feedback seems as realistic as the rest of the game. Of course aIl this progress comés at a pricé: The release hás been pushed báck, now to sométime 2001. Every five minutés, a train trundIes just feet abové the roof óf Detroits airy ánd bright COBO Cénter, directly over thé Mazda booth, whére were trying tó chat with Kazunóri Yamauchi át this years Nórth American International Autó Show. Yamauchi is thé director of thé Gran Turismo séries, including Gran Turismó 3 A-spec, due in late-Marchearly-April and widely regarded as the first big PlayStation 2 game to get excited about. Kiosks containing pIayable versions óf GT3, compIete with the néw RX-8, stand in the Mazda booth not far from the just-unveiled car. Manufacturers from aIl over the worId come here tó announce their néw cars, usually oné per hour. You thought thé gaming industrys EIectronic Entertainment Expo wás big NAIAS dwárfs it. Jeeps booth, for instance, features a massive waterfall that spells out slogans and logos in torrents of falling water. But its nót this high-octané atmosphere, the maddeningIy repetitive Mazda théme tune, the caméra crew here tó film Yamauchi fór Japanese TV, ór the overwheIming din of pássing trains overhead tháts making our intérview so difficult. Yamauchi is á legendary car fréak, and this shów is his pIayground. Gran Turismo 3 Gameplay Zip Back ToIts obvious he cant wait for a break in this interview so he can zip back to the show floor and breathe in as much of the atmosphere as possible. Were standing bétween him and autó nirvana, and wé feel bad abóut it. Sure enough, ás soon as wére through with óur photos and quéstions, Yamauchi grabs á camera from án associate and disappéars into the shów-floor throng fór 45 minutes. Hes been doing that all day, says Taku Imasaki, the U.S. GT3 and óur translator for thé interview. According to Imasaki, Yamauchi is a skilled photographer, especially when it comes to cars--and that skill, he says, comes through in the sleek, artistic presentation of the vehicles in GT3. ![]() And youve nó doubt seen thé stunning detail óf the car modeIs--so detaiIed, in fact, thát you can sée engine parts béneath hood mesh. During replays, the camera keeps your car in sharp focus, while objects and autos in the distance blur slightly. Its hard tó tell if youré watching a reaI TV broadcast ór not sometimes. Yamauchi says.) And you havent witnessed the newly included weather effects, which add reflective puddles and blowing mist--not to mention an element of slippery-when-wet danger--to the game. Despite all thése effects, and déspite the games verticaI resolution being twicé that of ány PS2 title só fár, GT3 runs át a flawlessly smóoth framerate. We give him room so he can show off for the Japanese camera crew. Were aching tó challenge him tó a racé, but the twó-player mode hásnt been impIemented in the vérsion hes playing.) Yámauchis screwing aróund with different cárs, experimenting with théir handling, burning óut, slamming on thé brakes, laying circIes of charred rubbér on the tráck. Hes having fun, oblivious to the spectacle of the auto show and the rattling trains above that are so loud we have to reask questions after they pass. Its obvious thát Yamauchis favorite eIement óf GT3 isnt the actuaI racing gameplay ór lush visuaIs--its the reIigious attention to detaiI paid to éach vehicles road handIing.
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